/*
 * Copyright (c) 2023 Huawei Device Co., Ltd.
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 * http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */
#ifndef AUDIO_STANDARD_SPATIALIZATION_STATE_CHANGE_CALLBACK_H
#define AUDIO_STANDARD_SPATIALIZATION_STATE_CHANGE_CALLBACK_H

#include "istandard_spatialization_state_change_listener.h"
#include "audio_spatialization_manager.h"

namespace OHOS {
namespace AudioStandard {

class AudioSpatializationStateChangeListenerCallback : public AudioSpatializationStateChangeCallback {
public:
    AudioSpatializationStateChangeListenerCallback(const sptr<IStandardSpatializationStateChangeListener> &listener);
    virtual ~AudioSpatializationStateChangeListenerCallback();
    DISALLOW_COPY_AND_MOVE(AudioSpatializationStateChangeListenerCallback);
    void OnSpatializationStateChange(const AudioSpatializationState &spatializationState) override;
private:
    sptr<IStandardSpatializationStateChangeListener> listener_ = nullptr;
};

} // AudioStandard
} // OHOS

#endif // AUDIO_STANDARD_SPATIALIZATION_STATE_CHANGE_CALLBACK_H